Sunday, May 20, 2012

Angel Extravaganza

This morning, I completed Angel Extravaganza (Level Four) with a lot of help from a friend.  It took several hours to do the mission and the salvage combined, but the half of the loot, bounties, and mission rewards that I received added up to about 15 million ISK.  I also passed 80 million total ISK today; for me, that's a lot of money!

Generally, my friend would take care of the larger ships like battleships, while I dealt with the battlecruisers and destroyers.  We both used our drones against frigates that appeared occasionally.  Meanwhile, I learned some valuable lessons.


  • The frigates found on Level Fours tend to be more difficult to kill than the battlecruisers simply because my artillery does not do full damage to them.
  • Even with a group of four 650mm artillery, I cannot do any meaningful damage to a battleship.
  • I was locked by several spawns of the enemy ships, but I never once had trouble with the incoming damage so long as we took out the webbers fast.  Even though my Rupture is relatively slow at 474 m/s top speed, the battleships had trouble hitting me and their torpedoes hit me for less damage than a light missile.  So bigger definitely does not mean more dangerous.
  • The battlecruisers were sometimes quite dangerous, but they had a paper-thin tank for their size, and once I got through their shields, I could often pop their armor and hull in one shot.  Quite a few destroyers also appeared in certain waves, but none of them ever got close enough to me to be able to fire their guns.  This makes me think that NPC battlecruisers and destroyers are glass cannons; although they can do some sizable damage, they die quickly and I should target them first to eliminate them before they get in range.

This is a rather short post, but I learned some things that I want to remember, and this is the best way to do it.

Allow me to throw a question at the crowd.  Any ideas for improving this blog, other than moving to Wordpress? I want to get a handle on Blogger's more limited features before I go into the complexities of Wordpress.

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