I did a few important things with my Hurricane fit. The first is that it's armor tanked; I've never done that on a ship before and I didn't really know how to do it. I looked up a fit on Battleclinic that had an armor tank and a few likes, figured, "This guy must know more than me," and went ahead with it. The second important thing is that I've gotten sick of artillery and gone back to autocannons. While artillery might be safer, I find in-your-face autocannons that allow you to actually see the enemies you're shooting at much more fun to use. And since it's a game, the point is to have fun, right? The final thing I've done is fitted it out with largely Tech II modules, something I've never done before. I figured it was smarter to wait until I had my armor tanking skills up and I could use all of the Tech II goodies for my fit.
Drop the Hammer [Hurricane, PvE]
So, without further ado, here is my fit (and the ever-present picture).
High Slots
220mm Medium Prototype Automatic Cannon I [EMP M, Fusion M, Titanium Sabot M, Phased Plasma M]
220mm Medium Prototype Automatic Cannon I [EMP M, Fusion M, Titanium Sabot M, Phased Plasma M]
220mm Medium Prototype Automatic Cannon I [EMP M, Fusion M, Titanium Sabot M, Phased Plasma M]
220mm Medium Prototype Automatic Cannon I [EMP M, Fusion M, Titanium Sabot M, Phased Plasma M]
220mm Medium Prototype Automatic Cannon I [EMP M, Fusion M, Titanium Sabot M, Phased Plasma M]
220mm Medium Prototype Automatic Cannon I [EMP M, Fusion M, Titanium Sabot M, Phased Plasma M]
Experimental XT-2800 Heavy Assault Missile Launcher I [Scourge Assault Missile]
Experimental XT-2800 Heavy Assault Missile Launcher I [Scourge Assault Missile]
Mid Slots
Cap Recharger II
Cap Recharger II
Cap Recharger II
10MN Afterburner II
Cap Recharger II
Cap Recharger II
10MN Afterburner II
Low Slots
Medium Armor Repairer II
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Gyrostabilizer II
I didn't actually realize the importance of the hardeners until yesterday morning, treating them more like an afterthought than the central part of my tank. To be honest, I never turned them on until yesterday, so they were basically shiny little module icons ornamenting my HUD and nothing else. Basically, I was flying a tankless ship without even knowing it.
I started off on Mission of Mercy, a Level Two mission that had about 6 Mercenary Tech II Frigates and 6 cruisers. Needless to say, they immediately began spamming missiles at me, but since every other Level Two I had done had been a piece of cake for my Hurricane, I assumed the same would happen with this one. How wrong I was.
My happy-go-lucky attitude led to me almost losing my shiny new battlecruiser in its first few days out. They were halfway into my armor in about twenty seconds, and I didn't even turn my repper on until they had done a sizable chunk of damage. Stupidly, I waited until they had almost finished off my armor before attempting to warp out, with the result that I left with a flaming ship and came back with a 700k ISK repair bill. (I repaired the armor with my armor repper, but I don't have any hull reppers.)
After this, the only thing I could think of was to try to do a hit-and-run type of thing, where I would pick off one or two of their ships until I dropped the DPS to an amount my ship could handle. I was generally able to take out two of the frigates before I had to warp out each sortie, and then I moved onto the cruisers.
Now I had a problem. My DPS wasn't high enough to take out a cruiser. By the time I had knocked out one of the cruisers, the others would be well into my structure, and I would have died before I could warp out.
Desperate, I turned to my corpmates for help. One of them knew that I had just got a battlecruiser, and said that a Hurricane should be able to solo any Level Two mission with ease. I linked him the EVE-Survival page on the mission, and he replied that it should be no problem. Then he asked to see my fit, which he said looked fine, and asked me if I had been switching out the hardeners to match the incoming damage type. I said I hadn't been, but then noticed that the two damage types dealt by Mercenaries were the exact same ones as those I had hardeners for.
After turning on my hardeners, the damage dropped to an easily repairable level and I could finish the mission with ease. Lesson learned.
Other Stuff That's Happened to Me
- I lost my Hoarder to an Angel Nomad while AFK, but trained up to Minmatar Industrials IV and bought a Mammoth to replace it.
- I ran a lot of Level Three's and Four's with corpmates and other people I'm friendly with to get my standings up with Level Three agents near my home base.
- A corpmate traded my a bunch of BPC's for some mission salvage, so I can now make all the ammo I would ever want. Two hundred and twenty five million rounds per BPC.
I would rather fit 425mm AC's, replace two hardeners with a adaptive energized nano membrane and a gyro for more gank.
ReplyDeleteAnd light missile launchers if you don't have T2 drones.
I'll try that; my main problem with the 425mm's is that they work terribly against frigates. I think switching to rapid lights and 425's will help quite a bit actually.
DeleteNice read. It remind me of my early days. I almost lost my 1st battlecruiser , a Harbinger, in its first mission because I had no cleu how to fit it right. Later when I bought my first battleship, which was my most expensive ship at the time, I lost it right away trying to solo a lvl4. Because of the same reason I fitted it wrong. New ships take some getting used to I guess :).
ReplyDeleteHeh, I know one guy who lost his Myrmidon an hour after he got it when he went into lowsec thinking his ship was hot stuff. Reality check!
Delete